A 3v3 Heroes vs Villains capture-the-flag board game. Hunt the flag. Unmask the decoy. Don't let them do it first.
The board is split down the middle — a gleaming Hero city on one side, a crumbling Villain half on the other. Heroes must infiltrate and steal the Doomsday Device before the Villains can steal the Heroes' Weaknesses, then carry it home to reveal it. Every building hides three flags face-down: one real, two decoys. You won't know if you're holding the truth or a worthless fake until you make it back.
Turns are sequential and every move counts — line-of-sight combat, teleport doors, and cover terrain make every retrieval a gamble. Three difficulty modes share the exact same board and flag rules, so a five-year-old and a veteran strategist can sit at the same table and both have a real game.
Each side hides one true flag among two decoys. A flag isn't revealed until its carrier makes it home — so every retrieval is a gamble, not a guarantee.
Beginner strips out power types for pure movement and flag-hunting. Intermediate adds archetype stats. Expert unlocks the power die and Epic Powers. Same board, same rules, different depth.
Speedster, Marksman, Spy, Magician, Flier, and Strongman — every piece carries two archetypes on a flip card, so no two games play alike.
A two-round attack/defense exchange with tiered dice — Single, Double, and Epic. Miss the angle and you can't even throw a punch.
Whether it's a heads-up duel or a full six-player team battle, the board always plays 3-on-3 — teammates share pieces and plan together in the open.
Teleport doors, cover terrain, and a purpose-built dice set — attack, defense, movement, and a two-color power die — drive every decision.
Every color piece carries two archetypes on a dual-sided power card. Flip it on respawn and your whole playstyle changes — no two teams ever field the same lineup.
All three modes share the same board, flags, and turn structure — only the power type rules change. Agree on a mode before setup and everyone plays the same game.
DoomsDay has a working prototype and multiple playtested sessions behind it. Join the forum to follow progress, get Alpha access, and help shape the balance.
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