Game design thoughts, development updates, and stories from behind the games.
When a player falls out of contention but still gets to decide who wins, your competitive game has become a popularity contest.
Read PostA decade of clones later, players are getting good at spotting a rogue-like that copied the frame but skipped the soul.
Read PostThe shape of your skill tree is making promises to the player. Are you keeping them?
Read PostExplores how group dynamics change with different player counts in tabletop gaming.
Read PostExamines the impact of card hand size on gameplay mechanics and player strategy.
Read PostPresents the original SvZ concept: survival, strategy, and what makes it tick.
Read PostDiscusses idle game mechanics and progression systems in mobile gaming.
Read PostAnalyzes how action constraints create strategic depth in board game design.
Read PostExplores decision-making in card games involving drawing mechanics and risk assessment.
Read PostThe introductory post, welcoming readers to the Playable Ideas newsletter and what to expect.
Read Post