Cube 13 Gaming

Playable Ideas

Game design thoughts, development updates, and stories from behind the games.

🎭
My Games September 22, 2026

My Games: Why I Never Let You Be Sure You're Winning

I build doubt into my games on purpose, because a game you've already solved three turns early isn't being played anymore.

Read Post
📱
Mobile Games September 15, 2026

Mobile Games: Build the Game to Survive Getting Put Down

The phone can kill your app mid-move without warning. If that costs the player their progress, they're not coming back.

Read Post
🃏
Card Games September 8, 2026

Card Games: Your Best Card Should Ruin Someone's Day

Self-buff cards are quiet. The ones that reach across the table and mess with an opponent are the moments people retell later.

Read Post
⏳
Board Games September 1, 2026

Board Games: Downtime Is the Quiet Killer of Game Nights

If players are checking their phones while it's someone else's turn, the problem isn't the player. It's the design.

Read Post
📺
News August 25, 2026

News: Game Trailers Are Getting Better at Making Promises They Can't Keep

Studios are making trailers that are better than ever. The games they're selling don't always agree.

Read Post
🎮
PC Games August 18, 2026

PC Games: Hard Mode Deserves Better Than a Stat Multiplier

Cranking enemy HP isn't difficulty design. The best hard modes ask a different question, not a harder math problem.

Read Post
⚖️
My Games August 4, 2026

My Games: A Game Isn't Balanced Until Its Own Designer Can't Win It

I know every hidden flag and every archetype matchup in DoomsDay. If that knowledge is still enough to beat you, I haven't finished my job.

Read Post
👍
Mobile Games July 28, 2026

Mobile Games: The Case for Designing With One Thumb

One simple test reveals whether a mobile game was actually built for the pocket or just ported into it.

Read Post
🃏
Card Games July 21, 2026

Card Games: Going First Should Cost You Something

Turn order is one of the most powerful resources in a card game, so why do most designers hand it out for free?

Read Post
👑
Board Games July 14, 2026

Board Games: The Kingmaker Problem Nobody Wants to Talk About

When a player falls out of contention but still gets to decide who wins, your competitive game has become a popularity contest.

Read Post
💥
News July 7, 2026

News: The Rogue-like Bubble Is Starting to Crack

A decade of clones later, players are getting good at spotting a rogue-like that copied the frame but skipped the soul.

Read Post
🌳
PC Games June 30, 2026

PC Games: A Skill Tree Without a Theme Is Just a Menu

The shape of your skill tree is making promises to the player. Are you keeping them?

Read Post
🎲
Board Games Aug 19, 2025

Board Games: 2 is Game, 3 is a Party!

Explores how group dynamics change with different player counts in tabletop gaming.

Read Post
🃏
Card Games Aug 12, 2025

Card Game: Does Hand Size Matter?

Examines the impact of card hand size on gameplay mechanics and player strategy.

Read Post
🧟
My Games Aug 6, 2025

My Games: Survivors Vs Zombies

Presents the original SvZ concept: survival, strategy, and what makes it tick.

Read Post
📱
Mobile Games Jul 29, 2025

Mobile Games: Idling for Enhancement

Discusses idle game mechanics and progression systems in mobile gaming.

Read Post
♟️
Board Games Jul 22, 2025

Board Games: Limited Actions for Unlimited Fun

Analyzes how action constraints create strategic depth in board game design.

Read Post
🤔
Card Games Jul 15, 2025

Card Games: To Draw or Not to Draw, That's the Question

Explores decision-making in card games involving drawing mechanics and risk assessment.

Read Post
🎯
News Jul 11, 2025

Rolling for Initiative...

The introductory post, welcoming readers to the Playable Ideas newsletter and what to expect.

Read Post