The first Cube 13 mobile game — a martial arts idle clicker with simple combat. Currently on hold.
Become Sifu was the first game Cube 13 ever attempted to build — a martial arts idle clicker for mobile with simple combat mechanics. You trained, you fought, you became the Sifu.
Development came to a halt when the entire repository was accidentally destroyed. Without a backup, rebuilding from scratch never fully happened. The game as it was is gone — but the idea lives on in its spiritual successor, Master: A Challenge.
Designed for mobile — pick up, tap, train, and fight your way up the ranks from student to Sifu on the go.
Rooted in martial arts progression — train disciplines, unlock techniques, and rise through the ranks toward mastery.
A casual idle clicker at its core — progress even when you're not playing, with active combat sessions to push your Sifu further.
Become Sifu is not currently in active development. If you want to see it revived — or want to follow what came after it — check out the Projects page or jump into the forum.